It's about time...
Pros: Probably the greatest roleplaying game of all time with only one flaw...
Cons: ...the difficulty level is extremely low.
The bottom line: If you're a RPGamer and you don't own this game, you might as well go back to playing Pong. The quintessential RPG that is a must-own, not a must-play.
Full review
[Before I start, Ive got to get this all out of the way. Finally, my fiftieth review is here. I was going to write on
Nirvana: Unplugged in New York since it was, and still is, very close to my heart. Then, I decided that I should write on something equally close to my heart, but I couldnt find aorta as a reviewable item on the site.
Then, I started thinking as I read Y2JmcDohls profile (which said I, much like he, am a lazy bastard
this is true) and realized that the reason people read my reviews are because I know one thing more than anything else
video games. So, in honor of my yearlong trek to fifty reviews, here is yet another game review! And the people were happy
and so they rejoiced
yea.
Then another problem arose
what should I review? I mean, I havent even attempted reviewing
The Legend of Zelda: The Ocarina of Time yet and I just bought
Capcom vs. SNK and its one of the coolest fighting games this geeky gamer has had the honor of playing. What about
Tony Hawks Pro Skater 2 and
Spiderman? Both are great games that everyone should at least try playing
maybe I could coax one gamer to buy it and have some sort of gaming bliss. After a long and difficult debate with my imaginary friends (Who, I might add, voted that I sacrifice a goat in honor of this event.), I decided there was only one game reviewable on the site that I deemed worthy of my review (I also decided itd be too difficult to get a goat on such short notice.). This game, of course, is
Chrono Trigger.
Fair warning to the grip of people reading this who have never had the pleasure of playing the game, since it is being re-released as a package with
Final Fantasy IV this July for Playstation under the poorly named
Final Fantasy Chronicles, I plan on having some spoilers in here. So, if you want to know just if this game is worth getting, I say, Oh, HELL YEAH! I paid $90 for a used copy on Yahoo Auctions and its worth every single penny and more.
Note: This review is based on the Super Nintendo version of the game that, as I said, I paid way too much for
but I do have plans on buying
Samba de Amigo and the maracas, so Im a pretty hardcore gamer. Anyhow, this is an excerpt straight from Y2JmcDohl himself stating just what the difference is between the SNES version and Playstation.
1) For the most part, its pretty much exactly the same. I mean, you might think the graphics are a bit cleaner and whatnot, but youre missing nothing really new if you just play the SNES version.
2) Because its on the Playstation, there are loading times, obviously. They arent as bad as with Final Fantasy Anthology, though.
3) Finally, the main addition, as with many next-generation remakes, is animated sequences strewn across the game, and he told me that they look pretty damn amazing.
Anyway
let the ranting truly begin!]
Squaresoft, the company that took Sonys Playstation by storm and has become known by most new-school gamers as the greatest game makers in the world, and I have history together. As a matter of fact, Ive been playing their games since the very beginning when they programmed
Rad Racer 2, a totally radical NES racing game that boasted the most excellent ability to be in 3-D with the keen glasses that came along with the game. Hey, poorly modeled sprites with a 3-D look had to be hard to pull off, but Square pulled it off.
What better a segue for Square's next game, Acclaim-published Space-Harrier wannabe
3-D World Runner, than the mention of poorly modeled sprites in a psuedo-3-D world? The game wasn't exactly successful, but it wasn't exactly brilliant, either. But, that's okay, because Square would find their niche with the next game.
Final Fantasy... the game that, for many people, started it all. I know, I know,
Dragon Quest/Warrior was released first in both Japan and the states, but when you mention great RPGs on the NES, you're more likely to here
Final Fantasy as the game named than any of the four Dragon Warrior games released on the system. Hell,
Final Fantasy is the game that started me as a roleplaying game fan before I even played the game. Nintendo Power, in its transition to a monthly magazine, released four strategy guides in the four of eight months they didn't release actual magazines. Sure,
Ninja Gaiden 2 was one of the great games they covered in complete depth, but
Final Fantasy was the game guide I studied.
Final Fantasy was unlike any game I had ever seen before, including
Dragon Warrior. For the first time, characters actually looked good, be they allies or enemies (And the props go out to the amazing character designs of Yoshi-taka Amano... not that
Dragon Warrior's character designer, Akira Toriyama, was a scrub. I actually blame the poor graphics on the sprite programmers and the first-person perspective.), which was something new entirely. Then, there was the customization involved... do I take a thief or a black belt? What's better to have... a red mage that kicks butt early in the game but isn't nearly as good late in the game or a black or white mage? Would I ever get to fight the rare monster in the sea palace? Well, the answer to my last question, thus far, is no. A one in 64 chance and I still have yet to fight that thing. Yet, I wouldn't play the game for a few more years.
Skip way ahead to the last years of the SNES, after Square changed their name to Squaresoft, the makers of
Final Fantasy have established themselves in the states as the premier roleplaying game developer. Such great titles as
Final Fantasy II (IV),
Secret of Mana and
Final Fantasy III (VI) have solidified their place in gamers' hearts here in the states with improved graphics, complex storylines and amazing orchestrated soundtracks. In Japan, though, Enix is still the top roleplaying game developer with games such as
Dragon Quest V,
Dragon Quest VI and
Terranigma. Sadly, none of those titles ever made an appearance here in the states with Enix opting instead to release such average games as
Robotrek and
Illusion of Gaia. So, while Enix blemished its great reputation, Square improved theirs. With the three Squaresoft games I mentioned, Square would've left a legacy on the SNES that no other developer, save Nintendo themselves, could match.
But, Square wasn't going to go out without one last hurrah. As a matter of fact, Squaresoft wanted to make the roleplaying game to end all roleplaying games. In essence, they wanted to create the roleplaying equivalent to platforming's
Super Mario Bros. 3. And, with one great thought (Not that it's difficult to come up with a thought like, "Hey, let's make a game that doesn't suck!" Unless you work at Midway.) came another. Square would enlist the best people in the business to contribute to this game. Nobuo Uematsu, the composer of the
Final Fantasy series, was to compose the music. Akira Toriyama, the character designer of the
Dragon Quest series and creator of
Dragon Ball, designed all the characters and enemies in the game. Finally, the story was crafted in a collaborative effort by
Dragon Quest scenario writer Yuji Hori and
Final Fantasy writer and producer Hironobu Sakagushi.
The final product is, to many people, just what Square set out to do from the start: the ultimate roleplaying game. To many people, including myself, this is THE roleplaying game to have and to hold till death doth we part. While roleplaying games evolve and become more accepted by the masses, gamers still hold
Chrono Trigger in the highest regard. In some weird way, its clawed its way into every gamers heart that has played it. But whats so special?
First and foremost, this has what just may be the greatest traditional roleplaying battle engine (I say traditional because I like
Tales of Destinys action-based battle engine a little more.). Sure, therere your regular options in that include fighting, special techniques and items. But theres more than meets the eye.
This, my friends, is the game that started Squares obsession with the three-character battle party. Even though you can have up to seven characters (One of the characters, Magus, is optional.) by the end of the game, only three characters are going into battle with you. After this game,
Final Fantasy VII,
Xenogears,
Chrono Cross and loads of other RPGs adopted the three-character party.
But something just wasnt right about all those games. As Square proved with
Final Fantasy IX, FF games shouldnt have so few characters.
Xenogears just had something terribly wrong with its battle engine that having the limitations of only three characters just didnt help. But it wasnt until
Chrono Cross was released did I realize what was really wrong with the battle systems in these games.
You see, at first I thought the problem with all these games was the fact that they didnt have any combination attacks. That was a big problem, admittedly, as combinations attacks were part of what made
Chrono Trigger unlike any other game at the time (Though I cant remember if
Phantasy Star IV came out before or after
Chrono Trigger
PS4 had combination techniques, too.). Whenever characters fought together in battle, they could develop group attacks commonly referred to as double and triple techs (Magus, the optional character, was quite the loner and would not learn any double techs with any other characters. He did have a triple technique, though, if you found the right accessory to equip.) that were more powerful than the original attack. Combine Cronos Swirl tech, a whirling sword attack that hit all enemies in a limited area, with Marles Aura tech, a healing technique that would restore one characters hit points, and the end result is the Aura Swirl technique, a healing double technique that restored all characters hit points in the party. Combine Luccas Fire spell, a fire-based elemental attack, with Marles Ice spell, an ice-based elemental attack, and the double technique that is formed is Antipode, a powerful non-elemental area attack. This made everyone who was fighting seem like an actual team that would try to help each other out instead of individuals who just fought together for a goal. It actually fleshed the characters out and made it seem as if they were friends, not allies. It was all the more real.
But,
Chrono Cross did have double-techniques and something still seemed off. Sure, the double and triple techs were much more rare, but I was using Serge and Glenn and something still seemed wrong.
Then I figured it out
as I mentioned when going over the techniques, some special attacks had a limited area range, meaning the placement of enemies was integral to your success. Battles actually had a little more strategy to them thanks to this feature as you had to choose when to unleash an attack. Sure, you could hit three of the four reptites if you let off a Fire Whirl right now, but if you wait, you might be able to get all four of them and conserve some MP at the same time. If the characters were almost lined-up, you could wait until they were in a line and hit them all with Cronos Slash attack, a non-elemental attack that went only in a straight line. If all the enemies were clustered, you could hit them with an Antipode or several other attacks. Sure, there were still hit-everything-on-the-screen spells like Cronos ultimate attack, Luminaire, but there was something so special about the area attacks. Sure the graphics were only 2-D, but the gameplay was more 3-D than any other Square roleplaying game since then.
Characters, like almost every roleplaying game preceding it, get stronger as they increase their levels. These levels are gained after a character meets a prerequisite number of experience points, which are gained from defeating enemies in battle. Characters in
Chrono Trigger, though, also gain action points (AP) after each battle. Action points, in turn, go towards learning the next technique or spell that said character could learn. As a sidenote, you wont gain action points if there are no characters in your party who can learn any new techniques and characters that are defeated in battle gain neither experience points nor action points. Wow
not a bad explanation, if I say so myself. Then again, I am a little biased.
With every level that is gained, the characters attributes will go up in six of seven categories (each will max out at 99):
Power- Basically, this will denote just how hard you physically strike your opponents. So, in other words, if youre not punching or slashing them, this isnt going to help you.
Stamina- This is your defensive statistic. In other words, the higher this attribute is, the lower the HP your opponent takes away with physical attacks will be. Magic attacks, though, are a whole different monster entirely.
Magic- The actual name of this stat is magic power. Um
magic power shows how powerful your magic is. Of course, if your characters dont use magic, this is pointless.
Hit- This is closer to accuracy than anything, but thats still the wrong name. Anyhow, hit denotes just how much a characters distance attack will catch an opponent. Will the arrow you let fly catch an enemy in its chest or just scratch its arm? Striking attackers dont need this statistic so dont worry about it.
Evade- This is your characters ability to evade physical attacks. The higher this statistic is, the less likely you are to get hit at all. You lucky dog, you.
Magic Defense- Sorry to tell you
youre highly unlikely to avoid magic attacks that do physical harm. With that said, you can lessen the damage they do with this statistic.
The seventh category, Speed (which should need no explanation), will not increase when you gain a level. You can enhance that attribute by equipping accessories such as the Bandana or armor such as Tabans Vest. Those are only temporary solutions (unless, of course, you decide to leave them equipped the entire game) and the only way to truly raise the statistic is by using a Speed Tab on a party member.
What? What do you want? Why you looking at me like that?! Oh
wait. I havent explained tabs, have I?
Tabs, you see, are items that raise one of three attributes permanently. The tabs, when onscreen, tend to glimmer making them easy to spot when roaming around in castles, dungeons, forests or any other screen thats not the overworld map view or an anime cutscene. They are as follows:
Power Tab- The most commonly found tabs in the game, this tab will raise a characters power attribute. Remember, Marle and Lucca use distance weapons that, when not actually whacking an opponent with the butt of the weapon, do not reflect their power attribute, but their hit attribute.
Magic Tab- Almost as common as the Power Tab, this tab raises a characters magic power. So, since Robo and Ayla cant use magic, dont even bother using one of these on them.
Speed Tab- Rarest of the rare, as youll find about four of these in each time through the game and then youll have to work for other ones (By defeating Spekkios final two forms or having Ayla charm the pants off of the Black Omens Panel.) Speed, unlike all the other attributes, will max out at sixteen.
Interesting sidenote, before I quit rambling on something as unimportant as tabs, the instructions never mention their effects so I thought it would only be a temporary boost and didnt use them until almost the end of the game. When I found out they were permanent, though, I felt like a real jacka5s.
The most important of all differences from most of the RPGs of the time was that you could see and evade most fights if you knew what you were doing. Why waste your time fighting enemies from the first forest when youve got level 99 characters? Low on HP and you know theres a save point ahead? Well, if youre good enough, you should be able to juke the enemies and use a shelter to regain all your HP. Of course, if you run into a boss on the way, youre S.O.L
and you know what that means.
So, even with all the differences in the battle system, it all sounds like pretty standard fare, doesnt it? Then why is this game such the legend that it is?
Well, I mentioned earlier that the combination attacks just made all the characters seem like they had feelings for each other. It did and it gave them heart. But what really made the difference was the characters themselves. Each character has some sort of feelings for the others, be it Luccas love of technology including Robo, Frogs distrust in Magus or Magus search and struggle to save his sister.
When Crono dies going up against Lavos and Queen Zeal (see, told you there were spoilers), you immediately tell that it affected the characters in a way that cant truly be explained. No other death in gaming history, not
Final Fantasy IVs Tellah, not
Final Fantasy Vs Galuf, not even
Final Fantasy VIIs Aeris (see a pattern here?) could match the emotion that you feel when you watch Crono get disintegrated in slow motion right before your eyes. And, when bring Crono back with the Time Egg, you cant help but feel happy for all the characters in the game as they express their joy and admiration (In Marle and Luccas cases, hug a friend they thought theyd never see again.) for him.
Ill admit two things that are fairly uncharacteristic of me that this game brings out. One, whenever I see them save Crono, I cant help but get that Im too much of a man to cry feeling in my throat that I have to fight to stop from becoming Im such a wussy, girlie-man in touch with his feminine side and I even squat to pee, now. The second thing just happens to be that, when I have a terrible day that makes me want to just break something, all that I need to sedate my rage is this one simple scene.
And thats the beauty of this game
you actually care about your characters and think about their feelings. Do you think I give a damn about Rinoa and Squall hooking up? Hell, shes a psychotic, possessed tramp just throwing herself at that exciting-as-a-board jerk, Squall. I bet, now that theyre together, he hits her like Cloud hit Aeris. But, when Crono and Marle are together, its something magical (Though I think the new super-happy anime ending took too much away from the imagination as it shows Crono and Marles wedding reception. At least Master Roshi
I mean, Melchoir, is shown in the crowd.). When Lucca fixes Robo, its because she has faith in the technology she loves so much. When Robo meets up with his robotic ex-girlfriend, Atropos, and asks to fight alone, youll feel sorry for something thats not even supposed to have emotions. Theres so much to each character, youll have trouble deciding which is your favorite.
What better a time to talk about the characters?
Crono (1000 A.D.) Crono, our silent protagonist (yeah, yeah
thats a
Chrono Cross reference), was just thrown into situation after situation up until the party finds out about the end of the world at the hands
er, uh, shell of Lavos and he decides they can stop the Day of Lavos from ever happening. To say the boys fearless would be an understatement. His element just happens to be lightning
which, considering his freaky spiked hair, should come as a shock to no one. If any of you ever see me in person, feel free to hit me for using that pun.
Marle (1000 A.D.) Little Miss Happy-Go-Lucky just happens to be Princess Nadia of Guardia and she just wants to go out and see the world, away from her fathers overprotective grasp. Marles elemental power is over ice and curative spells.
Lucca (1000 A.D.) Youve heard me say it about a hundred times by now, jerky, so you should already know this Velma from the Scooby-Doo Gang lookalike just loves technology. [Interesting sidenote for those of you who think I took that from Velma line from Thor Antrims Homepage (thor.mirtna.org), Im the person who submitted it to him.] She repairs a rundown R-series robot and brings him to life, which leads me to my next bio.
Frog (600 A.D.) Well, hes a human-sized frog
but he wasnt always a frog. That was until Magus and his minions changed him into one for opposing him. Now, this Ye Olde English speaking frog is out for revenge and to save the world. He is the only person who can wield the legendary Masamune and the keeper of the Hero Medal.
Robo (2300 A.D.) All the other characters accidentally run into a bleak future world that, while technologically more sound, is virtually the end of all human life. Robo just happens to be the aforementioned repaired R-series robot. Anyhow, hes slow as molasses and cant use magic, so youll probably be using some of your speed tabs on him or Lucca (whos almost as slow). Hes all about brute force and has some cool techniques that hit, for the most part, in areas.
Ayla (23,000,000 B.C.) This super-strong cavebabe loves strong people and, even with her primitive hold on the English language, she was given a job at Square as a translator for
Final Fantasy II and
Final Fantasy Tactics. I got a good feeling! Seriously, though, she cant use magic but her physical power more than makes up for it. A great, great character if not just for her Charm ability, which is the same as your basic RPGs Steal option.
Magus (600 A.D.) Resident gothic badass, Magus is yours for the taking if you dont fight him. Hes physically weaker than most of the other striking fighters, weaker armor than just about all the other fighters, tried to eradicate all of humanity and he refuses to learn double-team techniques but his coolness factor is just too high to not have him in your party. Hes on a search to save his sister, Schala, from her fate. Oh
and his mother is the evil Queen Zeal.
Each character, as I mentioned long ago, were designed by Akira Toriyama and, now that Im a
Dragon Ball Z fan, means even more to me. At the same time, each character bears a strong resemblance to characters in the DBZ universe. Its easy to see that Crono was modeled after the teenage Gohan and Magus looks an awful lot like Piccolo. Some could see that as a bad thing, but I dont.
The sprites, be they enemy or ally, are all clean and easily recognizable as the anime designs. More important than that, though, is the fact that theyre both animated as opposed to the still sprites that were found in most RPGs up until then. If it werent for the limited color palette, youd never know this was a Super Nintendo game. There are tons of transparency effects and little lighting touches that were well ahead of their time. At the same time, when compared to more recent 2-D games such as
Tales of Destiny and
Valkyrie Profile, youll notice things missing like a shadow when you step in front of a window. Still, its still rather beautiful to this day. When I read, I believe, Nick Roxs explanation of the graphics in
Diehard Gamefan, I didnt believe this game could cause permanent dain bramage just from how beautiful it was. But, he was right.
The sound
oh, I cant believe I havent talked about it, yet! Wow, the soundtrack is amazing. Admittedly, Nobou Uematsu didnt contribute that many tracks to the game, but what is there is great. From the fight theme to Schalas music to the Millennium Fairs music, everything seems like a tight and right fit. If I were to compare the music in the game to any other RPGs, Id say the music was on par, if not better, than
Final Fantasy Tactics and
Xenogears. While there are simple sound effects, they fit the bill nicely with some plasma shooting, bolt releasing or flesh slashing sounds.
But there were two really important gaming aspects that separate the game from the rest at the time. The first time you play the game, you can beat the game one of three ways. Two of the ways are easy (the bucket in the End of Time and by using your time machine, the Epoch) and the last way you must go through a final dungeon. Why go to the final area, the hardest part of the game, if its optional? Well, my friend, if you dont go through the final area, you have no chance at getting a grip of speed, power and magic tabs that you can charm from enemies. But, more important than that, is the fact that youll unlock a secret function if you beat the game the hard way, known as New Game+. When you use that option, you can play the whole game again with the same characters and have the same items (minus key items like the Masamune) that you just spent leveling up.
So, whats the point? This is a roleplaying game, infamous for being the least replayable titles on the face of the planet. Once again, my slow-witted friend, theres more to it than meets the eye.
Chrono Trigger has no less than fifteen endings (with some of them being slight variants, but most being completely different endings) that reflect what you do in the game and when you do it. If you dont kill Azala, the leader of the reptites, when hes trying to gain power over the humans then you never saved the human race meaning that the reptites survived while humans died off. You awaken, much like at the beginning of the game, as a reptite and the only human you see is at the race in the Millennium Fair where the reptite used to be. Freaky. If you dont save Crono but you do beat Lavos, you see all the characters start their voyage to save him. Theres many, many more including Frog turning back into the human Glenn and many others. Its a brilliant way to add replay value to a great game. Story, in this game, is more important than anything else. But, thats not to say the gameplay takes a backseat to the story like, say,
Final Fantasy VIII. No, my friend, this is the game all other games should take notes and model after.
Wow, this whole time, Ive barely touched upon the story. Its simple, really.
Your main hero and mine, too, Crono, awakens on the morning of the Millennium Fair and goes to see his friends new invention and just have some fun on this festive day. When hes there, he bumps into a girl who, after helping her up, asks to tag along with him for the day. He agrees to let this girl, Marle, join and they see some sights around the fair before heading off to see Cronos friend, Lucca, show off her newest invention. This invention, the teleportation device, works like a charm when Crono takes a test ride and, after he returns, Marle decides she must try it, too. But something goes wrong as Luccas machine has a reaction with Marles pendant and shes sucked into the void. Being the brave lad he is, Crono follows her, donning the same necklace that Marle wore in hopes of having the same effect
and he does.
Soon, Crono finds himself in 600 A.D., four hundred years before Millennium Fair, and meets up with a Queen that bears a remarkable resemblance to Marle at Guardia Castle, a nearby castle that overlooks the entire kingdom. But, when the Queen reveals herself to actually be Marle, things go wrong again. She vanishes before Cronos eyes, with no explanation. When he exits, he meets up with Lucca, who has caught up with him finally and she explains who she is and what happened to her. It seems that Marle re-wrote history when she took the Queens place and the search stopped for her. Lucca went on to add that Marle is Princess Nadia, a descendant of the Queen that had disappeared. If they want to save Marle, they have to save the Queen.
Um
to quickly summarize the next two thousand words, they saved the Queen thus saving Marle, Crono returns Marle to the present time castle and gets put on trial for kidnapping the princess, he and Lucca make a jailbreak before his wrongful execution is about to take place, the princess joins them and, as they try to run away from the guards chasing them, they find a Time Gate. Time Gates are the portals that take you from one point in time to another and Lucca learned she could open them with another invention she called the Gate Key.
Once they escape into the Time Gate, theyre thrown into a bleak future world thats near the end of humanity. They give a glimmer of hope to the starving with something as little as a plant seed and Lucca fixes a robot that was trashed but not beyond repair. After saving the robot, he helps them enter into a laboratory and the party learns how the future got to this point
and when the world ended. From that point on, the game becomes a time shifting save the world game of not-so-typical fair. A brilliant concept thats pulled off with few plot holes or errors.
Final Fantasy VII was great my butt.
The original tagline for the game was simple but precise. Its about time. And, after the explosion of roleplaying games into the mainstream and new-school gamers acceptance of
Final Fantasy VII as the greatest roleplaying game of all time, they finally show the geeks what theyve been missing. Finally, Square is re-releasing games (this game and a re-translated
Final Fantasy IV) with great stories and tons of heart. And, I must say, its about time.